Kingdom Conquest II
Build Cities, Raise Armies: Kingdom Conquest II's Ruler Mode
Kingdom Conquest II has a very fun and exciting to play online multiplayer mode that allows you to team up with up to 3 other player characters to explore dungeons and defeat enemies. But there is far more to the game than just building your character, gaining levels, and getting new equipment. The game also presents players with a really solid city building mechanic that combines economic resource management with a card-based fantasy army simulator. The best part of it all is that the game seamless merges all three aspects into a single great experience.
Beyond the Third Person
Lets us do away with the third person dungeon exploration. It's awesome on its own, and it has all the core elements of a successful hack and slash game that actually delivers good on excitement. What we are going to look at is the city and army management systems of the game. There is, after all, so much that you can do.
The basic idea of the city is that you have a small kingdom which allows you to earn resources which you use to grow your army. The game divides the structures into three basic categories; symbolic structures provides passive effects that help increase global stats and performance of your kingdom and your armies. War structures allow you to have an army, increase the max unit count and increase the stats of various enemy types. Lastly, resource structures allow you to earn more wood, stone, iron, crystals, command points, and others.
The game allows players to queue up to three construction tasks at the same time -with two active cooldowns running, and the third to follow once any of the first two finish. This queue limit can be increased later on in the game -allowing players to manage their town a lot easier. The great thing about Kingdom Conquest II is that you can easily manage the time to play your game in order to maximize the cooldowns. While actively playing, you can focus on quick tasks that take only a few minutes to finish. Before you put down the game, you can queue up ones that will require hours to complete. This takes off the pressure of having to "log back in" every now and then -which is great for players who have busy schedules.
Depending on the levels of your Castle and Tower of Training, you will have a certain amount of units to deploy for combat. Each unit is composed of one commander and monsters. Commanders vary in the types of creatures they are better at leading, and also, at the troop formation they have. Some formations allow for only 1 monster type, others allow for 4. There is a maximum of 6 monster slots though we have yet to find a commander that utilizes this.
Aside from monster stats, you should also keep track of the monster population. Each monster card comes with a default of 100 troops with a max limit determined by the levels of the above mentioned structures. You can focus all your money on building up the population of a single creature or spreading it out across the different troops you have. Naturally, it is more practical to carefully balance the use of your resources for building more troops.
In the map view of the game, you will be presented with a grid view of the game world. By default, this centers on your main base. To occupy the other grids, you must send out your troops to attack the empty grids. Do note that each grid has its level -ranging from 1 to 8. The higher the number, the stronger the enemies will be (and the more resources you will earn from the location).
Your armies will earn levels by attacking enemies -even if they lose, they still earn a small amount of experience points. You will have to manually increase the stats of your units once they gain levels. This allows players to determine if a unit focuses on attack, defense, speed, etc. While you cannot see the battles happen in real time, you can review the performance of your troops with the Report window.
Report logs allow you to see if your troops have been successful or not, there is even an animated representation of what happened in the battle that you can watch. While the animation is basic, it is pretty interesting to see and more importantly, it allows you to assess the strength of your enemies more carefully.
The most important part of managing your army is to never send troops in blindly to high level grids -dedicate one troop as your designated "scout" (as you progress, you will find commanders best suited to this role). The scouts will lose, but their initial encounter will allow you to scope out enemy stats and more importantly, allow you to send in enough troops to get the job done.