My Dear Boss
My Dear Boss
It's a well known fact that if you are in some form of employment, you're likely to encounter someone that you don't like in a superior position to you. Some are lucky and have never had to experience this unpleasantness, but office workers will know exactly what it's like to have to bite their tongue and grind their teeth whenever the offending boss or superior steps into the room and opens their mouth.
It is this exact predicament that distance-based launch game 'My Dear Boss' takes full advantage of by giving you a safe environment in which you can take out your frustrations on the management stereotype, by kicking him out of the window and seeing how far he travels. It may sound like an extreme solution to a relatively minor problem, but millions of people around the world have fantasised about doing the very same thing: My Dear Boss simply turns this fantasy into a flash-based reality.
There really isn't all that much depth to the gameplay compared to the puzzle/adventure game, Johnny Why Are you Late?, though as a launch game there really doesn't need to be. All you have to do is use the mouse to press the 'kick' button on the power gauge, preferably pressing it when the needle is as close to the middle as possible. This sends you boss flying out of the window and bouncing over the floor and encountering a variety of objects that either accelerate him or get in the way until he comes to a halt: this is when the round ends and your distance is recorded.
You receive an amount of money from each round that is proportional to the distance you managed to make your boss travel, though it can also depend on other factors such as encountering coins in the air along the way, and also using the upgrade system to upgrade the amount of coinage per kick you receive.
The upgrade system is really what gives the game more depth than it would otherwise have which can easily be said about the many upgradeable launch games prior to Mr Dear Boss. The money you receive from each round is for spending on a variety of upgrades that boost your performance in different ways.
You can upgrade your kick in a similar way to games like Kick Out Miley so that it is more powerful, you increase the boss's slipperiness, and you can also purchase upgrades to increase the likelihood of encountering various objects and creatures like bounce-boosting cars or flight-prolonging birds. Each upgrade is designed to boost certain aspects of your journey, and it is only with consistent upgrading that you will be able to make real progress in the game. This means that the beginning is a little bit of a grind, but when you earn enough to upgrade a few of your attributes, your progress speeds up accordingly.
You can see that considerable thought has gone into the design of My Dear Boss, with the menu interface modelled on Apple's iOS, though it still feels a little amateur around the edges and the game doesn't run very smoothly on high quality mode. The game has a large number of upgrades and also sets you goals of reaching further distances each time. When you reach the boss's house, you then have to kick him to the hospital, and so on. While this game can get a little repetitive, it is a nifty little upgradeable launch game far beyond your average flash based title - it certainly rivals other older titles in terms of variety but perhaps not so much in terms of concept like Helping a Penguin to Learn to Fly and Tossing a Turtle.